AI Insights · Timothy · January 2023
Top 5 Basketball Games on Android in France Q4 2022
Explore the performance of the top 5 basketball games on the Android platform in France during Q4 2022, including trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 basketball games on the Android platform in France showcased varied performance metrics, revealing insights into their popularity and user engagement. The data presented here comes from Sensor Tower. For more detailed insights, please visit Sensor Tower.
NBA 2K Mobile Basketball Game exhibited fluctuating revenue, with peak weekly earnings reaching around $1.4K at the end of October. Downloads for the game saw a notable increase mid-quarter, peaking at approximately 4.6K in the week of October 24. Weekly active users also experienced growth, rising from 6.5K at the start of the quarter to 8.4K by the end of December.
Mini Basketball from Miniclip.com showed consistent revenue, peaking at about $982 in the last week of October. The game saw a steady increase in weekly downloads, reaching around 7.2K in the same period. Active users increased from 11.6K at the beginning of the quarter to 16.3K by the end of October, with slight fluctuations thereafter.
SLAM DUNK from TV Animation experienced significant revenue spikes, particularly in mid-December, reaching approximately $1.6K. However, weekly downloads remained relatively low, staying under 110 throughout the quarter. Active users showed a slight decline, starting at 189 and dropping to 172 by the end of December.
Basketball Stars: Multiplayer also from Miniclip.com, saw its highest revenue of about $886 at the end of October. Weekly downloads peaked at around 7.7K in the same period. Active users saw a significant rise, reaching over 21K by the end of October and maintaining strong engagement with minor fluctuations.
NBA SuperCard Basketball Game had a more modest performance, with its highest weekly revenue at approximately $968 in late October. Downloads remained relatively stable, peaking at around 270 at the start of the quarter. Active users were consistent, averaging around 700 throughout the quarter.
In summary, these top basketball games displayed varied trends in downloads, revenue, and active user metrics throughout Q4 2022. For more detailed insights and data, visit Sensor Tower.